Golden Keys: Golden Keys get you access to premium buildings.You can also convert SimCash directly to Simoleons. SimCash: Use SimCash to speed up Get a SimCash bonus for every City Achievement target you hit! SimCash can also be purchased in the store.You can earn Simoleons as you play, or buy more from the store. You’ll need Simoleons for things like purchasing different types of buildings or upgrading roads. Simoleons (§): This is your everyday currency.There are three types of currencies in SimCity BuildIt: Tip: Parks, Gambling, Entertainment, Landmarks, Education, Worship, and Transport all help to keep your citizens happy, occupied, and less likely to complain.Ĭheck out the blue bars that appear while you’re placing your Specialization building! The bigger the bar, the bigger the population boost. Different Specializations make different types of City Achievements possible. Specializations add an extra-special layer of activity and excitement to your city that citizens will want to be near, with some incredible buildings and stat-boosting functions.Ĭhoose your Specializations by deciding how you want your city to look, or which activities you value most for your citizens. Government buildings are required to help run things smoothly and keep you solvent with Simoleon taxes and SimCash Achievements.You can also get a visual check on how happy each individual zone is by selecting the Government icon in the Services menu. If red exclamation marks appear on the icons on the right of your screen, investigate by tapping them immediately!.Opinion bubbles give you advance warning of problems like traffic jams, lack of services, boredom, or a dirty factory in the neighborhood.If the face is less than green, there are several ways to find out why. Check the smiley face happiness counter on the left of your screen.There’s one other very good reason to keep them satisfied-the happier the populace, the more taxes you will receive. If you fail to keep your citizens happy, they’ll abandon their homes and leave town. Boost your city even further with cool Specialization Services like Parks, Education, Entertainment, and Transportation.Maintain your population by providing essential Services.Building and upgrading residential zones increases your base population.Happy neighborhoods attract more residents, so take care of your city! Your population counter appears at the top of your screen, indicated by the blue “people” icon. Learn about population, building types, roads, city services, disasters and more. or there's not enough area to grow the city.This article explains the basics of SimCity Buildit for new mayors. One of the things that irritates me about this program is that they give these awesome terraforming tools but then the land areas are so small that you can't put too many mountains, canyons, lakes, etc. The big land areas are the hardest to make successful, but only if you try to think big too quickly. I think starting small and then connecting quickly to other cities is one of the keys to staying out of debt, though I've found that the actual exchange between one city square and adjacent ones is kind of unpredictable. Then I had money to quickly build a university and big hospitals, put in tourist attractions, etc., and it kind of snowballed form there. Just built a highway interchange and connected to some neighboring cities. I think it was a success in large part because it was small and so I didn't put too much money into zoning, roads, etc. There was all this investment and I ended up with over 1,000,000 simolians and not even enough space to spend all my cold cash. I'll have to follow your suggestion and see if these buildings are vacant when this happens.Ĭlick to expand.I had one city that just took off and never looked back and I still haven't figured out what I was doing right. I've had this happen while my population is either staying steady or slowly rising (I think), and, like I said, it will happen to buildings that have just recently been built.
![sim city 4 buildings sim city 4 buildings](https://stephenskory.com/blog-imgs/SimCity4.jpg)
Maybe it was happening to the high class buildings because they built them but the rich population was too low.ĭoes anyone know what the factors are that cause SC4's sim engine to decide to build a building within a zone? You'd think if it was purely based on demand that the building would stay occupied for a while after being built unless your population suddenly plummets. I've seen it happen within a couple of real time minutes to a brand new high class apartment high rise (in cheetah mode). It also does it to businesses too, and to all manner of buildings, both rich and poor. When I stop blowing off time at work and go home, I'll crank up SC4 again and see what's going on in these dirty buildings. So maybe I should zone less residential if they're building buldings that no one lives in.